https://docs.google.com/document/d/1oABlwTluLhLGMSx09PtvcCekF6iwkftsnNVnymbaWyY/edit?tab=t.0#heading=h.y1lsc6oi1255
For naming conventions view this article.
We use a multitude of standardised folders that live in each scene’s project folder respectively.
All textures should be placed in the tex folder, and caches in a cache folder. If we need to update parts of a model, a folder called parts can be created. This is considered a temporary folder and should not be used for essential items.
Cinema 4D searches for external dependencies starting from the location of the project file, then looks in the tex folder. Make sure filenames are unique by adding the product name to product-specific textures. Don't rely on subfolders to differentiate files. Cinema will search through subfolders but cannot distinguish between tex\\SPH9501\\logo.jpg and tex\\SPH9502\\logo.jpg. It simply uses the first matching filename it finds. Subfolders can be used as long as this limitation is kept in mind.
Keeping a clean and standardized scene layout will improve the quality of life for every project and artist. It keeps everything accessible and easy to hand over when necessary.
Start from a new scene. This way the most important settings will be set from the template.
Use the default folders present in the template. Keep all objects within these folders. Lights go in LIGHTS. Cameras in CAMERAS. Everything else either goes in GEO or a custom folder, for example: DYNAMICS

All geometry, objects, products, scenes or others, should be set up within a clean way with correct and understandable naming.